Mostly, though, there's sliding, and slow-mo shooting robot heads. There's some vehicle sections, a few turret sections, and some fairly enjoyable boss fights. It isn't long, and it doesn't much go in for distinct set pieces or variations to the formula. You start with knee-sliding acrobatics, and end the same way-around six or so hours later. As with Bayonetta, this is a quality PC port.īeyond the laser-focused core loop, there isn't much to Vanquish. Vanquish should feel smooth and frenetic, and here it does. And the combat feels better than ever on PC, thanks to the uncapped framerate. At its best, Vanquish is fast, fluid and unlike anything else. What is it Shinji Mikamis third person shooter about a smoker who can slide on his knees. It's satisfying to master this rhythm to successfully take down a bunch of enemies across a single slide, or clear a pack by slow-mo shooting a grenade in mid-air. You can't take much damage, but you're always encouraged to push forward, (staying in cover even reduces your score). I died plenty of times, partly because of a few bullshit quick-time events, but mostly because of Vanquish's unique rhythm.
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