![]() ![]() The turret will power up and shoot, causing SCP-106 to retreat to the Pocket Dimension.Īfter SCP-106's defeat, the NTF will try to shoot down the player, so it is wise to retreat and get to the ending while they are firing at 106. Once he is on the bridge, the firing of the H.I.D turret will be announced by Security Chief Franklin. Surprisingly, SCP-106 will not attack the player, instead walking towards the NTF units. If you have not contained SCP-106, it will appear, proceeding to advance across the bridge. Upon entering Gate A, there will be a NTF unit on the other side of the bridge.It contains 2 of the 5 endings to the game. Gate A is the main, or as fans prefer to say, "good" exit in the game, the other one being Gate B. Turret immediately to not let it across the bridge. The voice when SCP-106 has broken out of the facility at Gate A and they need to fire the H.I.D. ![]() "SCP-106 has broken out of the facility at Gate A. Fire the H.I.D. ![]()
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